The following features will be examined: - Dual 3dfx VSA-100 - T-Buffering - Fill Rate - 32-bit Z-Buffer/Stencil - Synchronous moral force random access memory - 32-bit Color II 3D IMAGING 3D objects are created by connecting two-dimensional polygons. Objects come on to be 3D dimensional because the computer calculates the necessary angles to concede the illusion of depth. The computer then assigns a give caryopsis to each object, textures are the covering of the object. Like in the substantive world, different textures have different properties, li...If you want to get a full essay, order it on our website: Ordercustompaper.com
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